- name
string name;
Undocumented in source.
- path
string path;
Undocumented in source.
- _result
HipAssetResult _result;
Undocumented in source.
- _asset
HipAsset _asset;
Undocumented in source.
- worker
HipWorkerThread worker;
Undocumented in source.
- error
string error;
Undocumented in source.
- hasFinishedLoading
bool hasFinishedLoading()
Undocumented in source. Be warned that the author may not have intended to support it.
- opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
- addOnCompleteHandler
void addOnCompleteHandler(void delegate(HipAsset) onComplete)
Undocumented in source. Be warned that the author may not have intended to support it.
- addOnCompleteHandler
void addOnCompleteHandler(void delegate(string) onComplete)
Undocumented in source. Be warned that the author may not have intended to support it.
- into
void into(string*[] variables)
Undocumented in source. Be warned that the author may not have intended to support it.
- into
void into(void* function(HipAsset asset) castFunc, HipAsset*[] variables)
Undocumented in source. Be warned that the author may not have intended to support it.
- await
void await()
Undocumented in source. Be warned that the author may not have intended to support it.
- update
void update()
Undocumented in source. Be warned that the author may not have intended to support it.
- result
HipAssetResult result()
Undocumented in source. Be warned that the author may not have intended to support it.
- asset
HipAsset asset()
Undocumented in source. Be warned that the author may not have intended to support it.
- result
HipAssetResult result(HipAssetResult newResult)
Undocumented in source. Be warned that the author may not have intended to support it.
- asset
HipAsset asset(HipAsset newAsset)
Undocumented in source. Be warned that the author may not have intended to support it.
Returns a load task for a texture atlas If ":IGNORE" is provided for texturePath, the following behavior will occur: - .json: Will try to load a file with same name but with extension .png - .atlas: texturePath is always ignored - .txt(or any): Load a file with same name but extension .png - .xml: Ignore internal texture path to try file with same name but .png extension